As long as you have darkvision and is not fully within the area it could hit enemies with advantage. What about hunger of hadar? The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). Enemies can still see it and destroy it quite easily, but it does have surprisingly high AC, so it might take them a while. Press J to jump to the feed. During our turns, we will be casting Eldritch Blast with both our action and bonus action throug Quickened Spell. Con will be better. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. . Each time the player gains a new level and rolls a hit point increase, they . 1. Last Updated: June 23, 2022 Introduction Echo Knight almost feels out of place as a fighter subclass, but then again I can't really think of a better place to put it beyond making a new class and sticking every Gish flavor there. I don't know about the echo knight in particular but is there an advantage to using the echo to make a melee attack compared to the rogue just making a ranged weapon attack? I'd suggest at least doing through warlock 5 or 7 if you want it to be mostly warlock - because picking up extra attack and shadow of moil are both really necessary/important to the build. Join the Scoundrel Game Labs Mailing List. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. Monk. None of these abilities say they require somatic components! As long as you have darkvision and is not fully within the area it could hit enemies with advantage. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. Finally, combine these into some build concepts. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Since your weapon uses no hands, you might want that Shield. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. A question on polymorph. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. You still have to be able to see your target. 2. There are no limitations to how many times you can manifest your Echo, which makes this ability amazing. I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. Maybe not so much. Either path works, but a melee build is somewhat more likely. A Custom Lineage archer, with Sharpshooter and Piercer you will be almost impossible to pin down, exchanging places with your Echo if threatened and shooting either from your own location or the Echos, potentially also giving you a boost to your range. Reactions are pretty important for Fighters. My thought process was 1-3 Barbarian, 1-3 Fighter, 4-5 Barbarian, 4 Fighter, 6-16 Barbarian, picking up Sentinel with your first ASI at 7. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. Thats some tactical planning that the Fighter normally doesnt have access to! This is kinda like the War Priest ability of the War Cleric. If you already have some temp HP from another source, you cant even use it. Unlike the War Cleric, Fighters really like to make the Attack action. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. But we just hit level 2 and I really see my character mainly melee fighting. Overall pretty happy with their list, however. Unleash Incarnation (Echo Knight feature) - Not important, use it when you feel like making some weapon whacks. Consider Dueling or picking up a real big weapon when you get your Combat Style. It is automatically destroyed if it is more than 30ft from you at the end of your turn. Right now I'm sitting nice and pretty at lvl 10 and feeling goodabout having survived our now three-year long campaign,but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. Press question mark to learn the rest of the keyboard shortcuts. Your Echo can be up to 1000ft away while its your Avatar. The control will be solid, and the AC will be as well, but the damage? For a build that is focused solely on combat, it seems pretty meh, tbh. It occupies its space so can be used to block advancing enemies. Hex takes your concentration and uses a bonus action. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. The Echo can move vertically. The build really comes into its own around levels 7-10 when you have enough slots to optimize your Eldritch Invocations. While getting an additional attack with fighter 11 is big you won't experience that spike until very late in the build, whereas the power spike you get from new warlock spells you'll experience sooner and will incrementally get stronger. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. You can effectively increase the range of your weapons by 30ft. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. By taking Hexblade all the way to 5, you get extra attack all the time, rather than just 3 times/rest. if you make a grapple fighter rogue you can sneak attack. I don't think you can do this with any other level combination of Fighter/Warlock except by taking even more fighter levels to grab the level 14 ASI. Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. You could combine Slasher or Crusher with this to add a little more control. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. As written, your echo can be holding a bow and still kick someone in the leg when they run away. This build is fairly flexible, but Crossbow Expert is essential. Wuppertal, city, North Rhine-Westphalia Land (state), northwestern Germany. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. This is not a lot of temp HP at this level of play. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. A halberd-wielding Dwarf with Sentinel with Great Weapon Master. I plan to take a 3 level dip into fighter for the Echo Knight. Warcaster is definitely a good feat, and youd have room for at least one other. Thats kind of mean, but hey, at least you prevented damage Wait, what do you mean theres more? This video explains both RAW and RAI for Manifest Echo.Special thanks to Lilith for helping me with this video!Link to Ghostlance build I will cover in the f. I recommend you switch to a different fighting style when you can, defense is especially versatile and good. But genie hexblade/genie fiend fathomless in thay order Talk with your DM about that. Thats another opportunity attack. Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. Thanks for the response! Thank you :). One of the most flexible and interesting abilities available to a martial. MOG, design a darn RPG system. Echo Knight's Echo is better than Invoke Duplicity. Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. Echo Knight Fighter. Your echo is just a translucent image of yourself. A 5th time is good, but its only a 5th time once per fight after you run out of Unleash Incarnations. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. The Hexblade warlock subclass is probably the easiest option for multiclassing, and it helps enable a whole host of powerful abilities. This gets meaningfully better if you mix in 3 or more levels of ancestral guardian. However, those are just some simple ideas and I'd appreciate any feedback you can give me. Now you can! The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. Eldritch Shadow - Eldritch Knight D&D 5e Character Build Overview Min/Max Munchking 19.1K subscribers 4.4K Share 128K views 2 years ago Eldritch Shadow v2.0: https://youtu.be/k2XIjdYNOh4 So many. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. These cantrips can provide excellent damage boosts, especially before you have access to the double attacks of Thirsting Blade. And then you can teleport to it. Then the Barbarian enters your actual reach. Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. It synergizes well with Action Surge, which lets you use it twice in a single turn. These are from timelines never made, so feel free to flavor your Echos however you like. Do you know how high the campaign will go, level-wise? As always, Custom Lineage and Variant Human are great choices with yet another feat. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. And this is only once per rest, so try to use it to save a fight, and not just for fun. Damage spells wont outpace your polearm attacks, especially with your limited spell slots. However, if you know how to effectively use the Warlocks Invocations and magic, you can create some extremely effective tactical combos as well. Other races offer Charisma boosts, like the Half-Elf . Second wind won't do much, but it's nice. It also cannot be the target of certain spells. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. This may not be the strongest Fighter subclass ever devised. This class is extremely versatile since it is able to use most weapons and is effective at any range. It does occupy its space, but it is also an image. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Hexblade is hard to rank because of it being used mainly for dips. 3. Given your plan of being a melee gish, I don't see sufficient benefit from the echo to justify going into Fighter until after Warlock 5. You also get a ton of out-of-combat utility, which is unusual in a Fighter. Spells for this build are similar to the Polearm Warlock. 2023 Wizards. The teleport ability says you swap places with your echo magically so thee is no reason you shouldnt be able to, if you were sitting down and your echo was standing it would be sitting after the swap. Then well assess some feat, race, and multiclass options. Obviously works great with sentinel, since you can park the echo next to an enemy and either they waste one (or more) attacks on it, or you can reaction attack them when they move away and pin them in place. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. Yes. In terms of offense, I recommend picking up either the Booming Blade or Green-Flame Blade cantrips. Reply More posts you may like r/dndnext So If youre a butterfly, dont read any further. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. Ive since updated the post to make this clear. Your email address will not be published. Its completely unclear from the text that this is the case. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? About bursts of power through the use of runes and abilities linked to Giants outpace your Polearm attacks and. You prevented damage Wait, what do you know how high the campaign will go, level-wise provide excellent.... The range of your weapons by 30ft choices with yet another feat it is more than from... Then well assess some feat, and the AC will be casting Eldritch Blast both. 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