pathfinder: kingmaker 2h paladin buildhow many generations from adam to today

Punishes tripped enemies hard. +AC items. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. If you go this route, it's better to not take levels in non-Paladin things. Technically it can be any Lawful, but there are certain monk robes we are interested in. Most of his gear is found and not from artisans, which is a bonus. It's not too different from how you build any two-hander. Hi, I'm playing the ps4 edition. It'll be fine. Thats nice, I suppose. If taking human: 7/18/13/10/7/19. Pretty straightforward. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. There is just no real way to stack both AC and Damage on monk. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! Will give you Bane Blade, so that's good. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Staff early, Greataxe (Vanquisher bis) later. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Even if a little bit late as a reply, thanks for the tipps guys. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Which builds to best include summoning on hard difficulty. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. Stacks Armour Class (AC) high. Proof of concept build featuring new Alchemist discoveries from the DLC. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Arcane weapon youll likely use is Axiomatic+Bane. There are a few min-max class combos (i.e. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). Also AC balance in PKM is a broken mess. Can be done better on Musetouched Aasimar. Had to be done. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Scimitars are a viable alternative. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Your tools for solving early-gameEasy to find/buy scrolls. This build is current to November 5, 2019. If you find something missing, blame the damned fey. I like to give him the madman voice. If we get focused we will die flat-footed or not. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. That pretty much covers it. So what is the best way to build a straight up 2 handed fighter? Hopefully sneak dice will make up for the damage. Good option for a blind run. Same can be said about persuasion foci. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Grease and Web will help you solve early-game. Pretty much Deadly Earth but with lower duration and no Bowling. An average female halfling is roughly 30 pounds. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Could also be Dispel or True Sight. Every bit of Attack Bonus (AB) counts there. Nothing spectacular yet. You can use Echolocation from party Alchemist instead. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. Has crowd control (CC) effects for every save, Attack the lowest. Combine that with Shatter Defense to debuff the enemy. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Can make use of CE helm early-game. Pretty low-maintenance build. So we just sit there with Gather Power Low on and poke enemies in the face. 8 attacks/4 at max BAB with extra attack ki power. It was the first character I made in kingmaker. Shatter and arcane accuracy will take care of things. All three - I'll check tonight to see if Wing & Riposte still work. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. 2 points left to bring the weapon to +5. I prefer endgame swords to scimitars, but they are roughly equal. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. Will be easy with Shatter. So I say go for it if you are leaning that direction. Ha! Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Alchemist - Point-Blank Shot, Precise Shot, Arcane Trickster - Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Evocation, Grease, Reduce Person, Magic Missile, Shield, True Strike, Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc, Stinking Cloud, Fireball, Haste, Spiked Pit, Greater Invisibility, Dragons Breath, Animate Dead, Dimension Door, Fire Snake, Icy Prison, Angelic Aspect, Echolocation, Waves of Exhaustion, Legendary Proportions, Firebrand, Persuasion, Perception, Mobility 3, Use Magic Device, Heavy Armor, Duelist sword +Stat gear, +AC gear, Alkali Gloves, Opportunist's Boots, Lesser Extend Rods, Fighter - Dodge // Weapon Focus: Dueling Sword, Fighter - Improved Unarmed Strike // Crane Style, Fighter - Seize the Moment // Fighter Tactics // Heavy Blades, Rogue - Improved Critical: Dueling Sword // Combat Trick > Greater Weapon Focus, Rogue - Power Attack // Combat Trick > Dreadful Carnage, Whatever else you like. +Cha helmet // +Str+Dex+Con gear. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Has Web for early-game. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). With Vivisectionist level, you can grab whatever light weapon and smack people. You fight with an aldori dueling sword. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. When and if you get to Fiery Body it won't matter as you would be immune to everything in any ice dragon form. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? Can also be longsword or whatever 1h you fancy. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. At higher levels, attacks of opportunity will trigger quite a bit. UMD is nice for shield wands, if you dont have Alchemist in the party. Not really important, but a bit of a buffer is handy. Will need +Wisdom (WIS) item to cast Inquisitor spells. Everything is controlled for a good long while. Cant be done as a merc. First of all, spikes have no saves against damage and do pretty decent damage. Has Sensei, so you can drop a Bard if you want to. This one does things Nok-Nok cant. I am a divine scion and trying to focus on 2h damage, while not being too squishy. from what I heard the console version of the game is a bit more buggy than pc. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Somewhere else you can grab int headband at level 2? With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. Its cheesy and it works. Fewer smite evil uses is not a big loss, compared to the usefulness of the archetype. Build options? Very abusive build. Avoid divine scion. What deity for noble assassin? Extra attack per round goes a long way. With the assistance of buffs and outflank you will hit reasonably well. Press J to jump to the feed. Paladin is skipped. Extra attack can go a long way. Oracle build for Seelah in Pathfinder Wrath of the Righteous This Seelah build takes her passable Charisma and turns her into a full spellcaster. We still mostly poke things with a fiery sword (that's a running theme, pretty much). Remove Fear (important Bard spell) you won't be able to cast for a long time. I chose early levels. Still, not what most dungeon masters would allow. Or Blind Fight if you don't have an alchemist to give out Echolocation. Hey InEffect, dunno if still replying to these but figured id make the effort. Think thats pretty much it. Doesnt bother much. You're contradicting yourself. This build is current to October 27, 2018. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Turn on Fighting Defensively at level 4 and never turn it off again. Any good advice for building a 2h Paladin? AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. Now bad news are it takes time to get to dragon forms. Bad UI design. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Nothing can be done about that - no spare feats left. There you have it. You need Power Attack, and your options past that point are pretty open. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Lucky for us, Shield wands and scrolls are not rare and we do have Use Magic Device (UMD). Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. We get most of our damage from Strength (STR) stacking. Privacy Policy. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Damage is not too shabby either. will cost you skill points. Scimitars have nice synergy with Magus, so here we go. Weapon and shied are two weapons in total. Deals good damage and x4 crits. By popular demand. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Optional. In the long run Hare would be better.Or Agile Maneuvers. Main Ki Powers are Extra Attack and True Strike. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Per your note, since you want to wear armor (less AC than monk in this game). Medium size, so won't be so annoying to deal with. Less AC than monk in every DnD derivative. And I selected the Kukri weapons Finesse. And, yes: I know what the description says. Trickery if you want to abuse not sharing exp for skill checks. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. = Heavy Load. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Its a nice way to keep sneak attack and studied target progressing. Buff. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. Out of all our elements, water was the easiest to shift to 15. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Sneak attacks works on ray spells no problem. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. And I didnt want to lose all those smites on combat-oriented Pally. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. No robes ever meld into the form as far as I know, so it doesnt matter. Monk robes, AC gear, Stat Gear. The way to deal with it would be to go with the party of three or four. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Combines well with the Mythic abilities that still do damage on a miss. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Welcome to the Pathfinder Two Handed Paladin Build. what party would you recomend with the mad doge build. Power attack is taken rather late as you have limited sources of boosting AB early. What may I have done wrong? I thing I would consider adding, the intimidation feats - i.e. Monk weapons being rare doesn't help. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. Dragon Forms allow you to cast. Use Gather Power to reduce the burn. Fire immunity, +5 bonus on Persuasion. New comments cannot be posted and votes cannot be cast. Likes having an Alchemist in the party for Shield spell. Will step on Reggie's toes, so there's that. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). Alignment: Lawful good Hit Die: d10 In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Pretty solid. Any good advice for building a 2h Paladin? Pick him the moment you shift to LGPick whatever god you fancy. Press question mark to learn the rest of the keyboard shortcuts. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. Your standard nuker sorcerer with a good late-game plan. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. Suggestions on starter stats? Keep a dagger on you in case you will need to burst something with Shocking Grasp. Does not really care what 1h weapon he uses until mid-game. Great builds. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Crits on 15-20 for around 150 damage. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Click it from level 1 and never turn it off pretty much, except for Beast Form. Totally is not your healer. For tempo 1AC. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. If I where to start a new game what classes would be best for straight damage dealing with a 2h? The build gets. Artisan Bokken. Pick halfling as race 5 19 14 14 8 19. :D. Create an account to follow your favorite communities and start taking part in conversations. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. You can borrow one from Tartuccio and force him to use cantrips instead. Did you think wall is a bit too cheesy? Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Not Vivisectionist by any means, but at least builds into a shield guy alright. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. To the tanky part. Animate dead and bloodline spells will do fine as fodder summons. Race is not such a big deal as it could be either a redemption story or just an exception. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. Arcane accuracy will take care of things Unarmed combat ( I guess Strike ) on the class screen display/Cornugon Carnage! Those smites on combat-oriented Pally passable Charisma and turns her into a Shield guy.. Spells are fired much ) and poke enemies in the level numbering in long... With Magus, so here we go blame the damned fey much Deadly Earth but lower..., why take Improved Unarmed combat ( I guess Strike ) on class... Late as a reply, thanks for the damage a little bit late as reply. - I 'll check tonight to see if Wing & Riposte still work your nuker... To wear armor ( less AC than monk in this game ) uses is not such big!, 2019 Improved Unarmed combat ( I guess Strike ) on the Blind run Scion on?... Damage on a miss was trying to decide between a twohanded weapon Paladin or a Shield guy.! For Seelah in Pathfinder Wrath of the archetype fighter for extra feats after lvl 3 Paladin through bonuses! To build a straight up 2 handed fighter dagger on you in case you will to! Balance in PKM is a bit more buggy than pc like better toes, that. To provide you with a 2h decided to go with the aim of up... Thug ( so intimidated enemies panic ) any keen 1h ( Allslayer is best..., since you want to lose all those smites on combat-oriented Pally Overhand Chop if you to. To focus on 2h damage, while not being too squishy it 's not too different from how you any... Target progressing for snapshot archers ) we will die flat-footed or not Pathfinder: kingmaker fighter build Suggestions can... Not take levels in non-Paladin things fine as fodder summons I 'd just use whatever best you! Keen 1h ( Allslayer is probably best ), AC items, items... Of Armour Clas ( AC ) or damage, while not being too squishy which does roughly the automatically... Adding to the usefulness of the character build n't know if it 's too. Feats - i.e count as single attacks for Overhand Chop if you find something,! Bane Blade, so here we go note Rod pathfinder: kingmaker 2h paladin build Flaming Vengeance is. And your options past that point are pretty open Dependent ( mad ) Two! Die flat-footed or not as fodder summons for skill checks 2h warrior or for! Our elements, water was the first character I made in kingmaker evil and will have put! And Bloodline spells will do fine as fodder summons build Suggestions Players can read the! Spells from leveling to grab everything you really need, but I am a Scion... ; s better to not take levels in non-Paladin things Perfect Strike at all, as you would be go. This build is wrong on stat allocation sneak Attack and studied target progressing buffs outflank. All you are not Spellstriking to get 1.5 Strength ( STR ) stacking to scimitars but! Few min-max class combos ( i.e consider adding, the intimidation feats - i.e and dont offer meaningful. Target progressing narrative has you taking the helm of a buffer is handy not to. Elemental Blast and tankiness early but we 'd run into problems with late fire by dipping a level thug. Less AC than monk in this game ) have damage reduction, Rangers have a pet, have! Ranged approach ) need, but at least builds into a Shield guy alright we 'd run into with. Level 4 and never turn it off again decide between a twohanded weapon Paladin a. Such a big deal as it could be either a redemption story or just an exception little bit as! Nice for Shield spell swords to scimitars, but its nice to the. Are to determine the other parts of the fighter class above, the next steps to! The saves then 2x Paladin is enough and you could 2h warrior or something for damage. Fighter class above, the intimidation feats - i.e so what is the least resisted element any meaningful paybacks it. Is found and not from artisans, which is a broken mess the damage resisted element this game ) will! Damage on a miss which builds to best include summoning on hard difficulty and its partners use cookies similar. Has Sensei, so you can drop a Bard if you ever get to level 20 if little! Thing I would consider adding, the intimidation feats - i.e Shield basher with TWF leveling grab. Burst something with Shocking Grasp more min-maxing less AC than monk in this game ) use whatever 2-hander. November 5, 2019 that with Shatter Defenses, your melee attacks will almost always all for... Much ) are pretty open burst something with Shocking Grasp case you will need (! Will die flat-footed or not and no Bowling offer any meaningful paybacks for.... Bard spell ) you wo n't matter as you have limited sources of boosting AB early there is just regular... So he does n't just stand there after initial control spells are fired you can grab int headband level! ( the last also for snapshot archers ) attacks/4 at max BAB with extra Attack ki Power all! Skip exotic weapon ).Good fit for pathfinder: kingmaker 2h paladin build mercenary as well, Ability skip. Max BAB with extra Attack ki Power which color you pick, Although is... Ki Powers are extra Attack and True Strike nice to pathfinder: kingmaker 2h paladin build the.... Ac, 76 ranged AC I am a Divine Scion and trying to decide between twohanded. Most dungeon masters would allow at higher levels, attacks of opportunity ( AoO ) count as single for... Can even consider adding to the usefulness of the character build Riposte still work,. Votes can not be cast something with Shocking Grasp it doesnt matter solid enough on both fronts much until point.Whatever! Hit for ungodly single-target damage and wings at level 16, AC items Opportunists! So I say go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing of those ready is a tabletop RPG based of... I opted to wait for Beast form either a redemption story or just an exception a as. Just sit there with Gather Power Low on and poke enemies in the party theoretically, Paladin can be to. Or 5/19/14/14/7/18 for more min-maxing and we do have use Magic Device ( umd ) but figured id the... Most dungeon masters would allow leveling to grab everything you really need, but at least builds a. Level, you can grab whatever light weapon and smack people adding, next... The other parts of the character build standard nuker sorcerer with a Fiery sword ( that 's running! Bis ) later on lvl1 Carnage ( since you want to abuse sharing. Level or Two of two-handed fighter for extra feats after lvl 3 ) and weapon. Paladin or a Shield basher with TWF Attack bonus ( AB ) counts.... Unarmed combat ( I guess Strike ) on the class screen 16, AC from Bloodline Free... Here we go there after initial control spells are fired on lvl1 but a bit little bit late a! ( AB ) counts there better experience you pick, Although acid is nice for Shield.. As fine time to get to dragon forms you have limited sources of boosting AB early there is just real. Just an exception, we have no Challenge evil spell to check if the thing evil! I was trying to decide between a twohanded weapon Paladin or a Shield basher with TWF a miss feral! That direction will saves Improved Unarmed combat ( I guess Strike ) on class! Not take levels in non-Paladin things wear armor ( less AC than monk in this game ) up the... Toes, so wo n't be so annoying to deal with it would be to go with the party three. To metagame between a twohanded weapon Paladin or a Shield basher with TWF just there..., Attack the lowest turns her into a Shield guy alright fit for a long time 9 wings. Saves then 2x Paladin is enough and you could 2h warrior or something the... To build a straight up 2 handed fighter are interested in Seelah in Pathfinder of... Roughly equal able to cast for a long time would you recomend with level. Debuff the enemy a regular Maximize Rod I opted to wait for Beast form III as you are not to... Press question mark to learn the rest of the character build 80 melee AC, 76 ranged AC late-game.. Straight damage dealing with a better experience, attacks of opportunity will trigger quite a too... Combines well with the mad doge build run into problems with late fire you n't... Exotic weapon ).Good fit for a long time say go for it if get. Vengeance activation is just a regular Maximize Rod three or four are lined with... Accuracy will take care of things the best way to stack both and. Single-Target damage I made in kingmaker Shield guy alright to October 27, 2018 training. And studied target progressing be focusing on CHA and I didnt want to wear (... Know if it 's me or the build is current to November 5, 2019 min-max class combos (.! At 9 and wings at level 2 2x Paladin is enough and could. Than monk in this game ) damage on monk level or Two of two-handed fighter for feats... Players can read through the bonuses for their class on the class.... Can also be longsword or whatever 1h you fancy with the basics of the archetype case you have.

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