+ Turn manipulation is very strong+ Can lead to decisive opening turns, clutch timing pushes, or double moves Relatively more useful the slower your bro is normally Expensive to use, Costs 1 AP and 20 Fatigue A buff bubble appears on the left side of the screen when active If multiple characters use Adrenaline then Initiative will determine their turn order. Remaining armor = 227.55 HP damage = 80 * 0.6(Ignore%) 22.755(10% Remaining armor) = 25.25. If Headshot we multiply final hp damage * 1.5 = 37.87. All damage numbers round downFinal damage: 72 armor damage and 25HP damage (37 if headshot). A tank doing this can jump into or near the Ambushers, forcing them to waste time moving around instead of shooting. HH is quite bad on the 3Head even though the 3Head really wants to spam Hail constantly, because it just doesnt work for it. Oh please. Daggers attack three times per turn and both Puncture spam or Qatal Duelists can appreciate dealing a bunch of morale checks each turn. Colossus can help you reach a comfortable level. If you are bringing a super tank as a core piece of your Monolith strategy then Mind can be helpful due to being surrounded by a large number of Ancient Dead being a quick path to Fleeing even with the Undead Trinket to protect from the Priests. Compare that to Colossus which is already providing 3.75 levels of hp at only 60 HP, Gifted gives 3 level ups but gives SKL/DEF which are better, and Brawny gives 4.5 level ups to a non-famed 300/300 armor set. + Increases damage output+ Better against lightly armored enemies+ Guaranteed headshots allow for precision targeting for high value Can actually make your bro worse at dealing damage Headshots are weaker than you expect Value is mitigated by Steel Brow enemies, Effective Headshot% gained from HeadHunterBase ChanceMean w/ HHEff Increase25%39.6%14.6%30%45.9%15.9%35%51.6%16.6%40%56.9%16.9%45%61.9%16.9%50%66.6%16.6%. 2Handers have better synergy here since they attack for 6AP and can FW for 3AP. I dont value the Kite Shield bonus very highly as unless you are fielding an entirely shielded frontline, enemies will just shoot your non-shield guys instead anyway regardless of using a Heater or Kite. In that regard, aggressively leveling HP and grabbing Colossus will go a long way to make Nimble better for you. In perfect 250/200 -8/-8 armor nimble + battle forged = nimble + colossus in terms of survivability and saves you some tools. Pure weapon throwers may need Bags for really long fights where fifteen throwing weapons might not be enough for various reasons (lack of heavy throwing weapons, of the Duelist perk, of damage dealers in the team). 16% chance of hitting heavy injury threshold in 1. They trade protection for range and even though they must get closer to the enemy line they gain increased accuracy in the process. Armor attachments Additional Fur Padding preferredArguably, the best armor attachment for Forge is Additional Fur Padding (AFP). AFP addresses heavy armor weakness to AID while providing valuable injury resistance Bone Platings (BP) is a worthwhile but unreliable option and Nimble characters want this attachment Light Padding Replacement (LPR) can be considered if FAT is an issue, but it doesnt directly impact durability Attachments granting +40 durability offer the best value against weak to medium attacks, but do little against dangerous AID. They are not a package deal. Not that having more Initiative is bad or anything, but it also isnt uniquely better on Duelists. Misconception Heavy armor & Forge needs Indomitable against ChosenNo. Kraken is in a swampThe Kraken fight is in a swamp. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For example, a speedy backliner using a Billhook will not benefit much from Relentless as you dont generate a lot of FAT, but if you give him a Warscythe and spam the AoE skill then Relentless will have more use. Shield bros probably have better perks to take than trying to deal injuries with their weaker damage. There's two main reasons for this. Technically, the value of each MDF point over 50 is halved, but due to the increasing returns from high defense, leveling it beyond 50 is still extremely strong. While Executioner suffers from many of the same problems as CS (see CS section), it is a better perk overall. Early Game: value first pickColossus is one of the best picks as a first perk. You would be better off just doing two regular slashes than a FW into Lunge. With Adrenaline, they can act twice in succession, at the end of the current turn and at the start of the next turn. Colossus is a lot stronger than you might expect since most backgrounds start with ~60 HP and that just isnt a comfortable number to stay at. First, it grants you the ability to deal morale checks when dealing 1-14 damage as per the old effect. For example, a Hammer user that switches to a Sword/Cleaver after he knocks down the armor, or a Spear user who switches to a better weapon once his Spearwall is breached. A tank that cannot use his tanking abilities isnt going to be doing his job as well as he could be. Polearms no longer get -15% accuracy penalty for attacking adjacent targets. Incidentally, surrounding an isolated enemy will try his Resolve harder. Chosen mace has 60% Ignore armor and 115% Armor modifier. Swapping any item in battle except for shields becomes a free action with no Action Point cost once every turn. Still, 5-10 MDF is a good bonus, very similar to Underdog most of the time. Range unitsRange units are also good at getting kills, and have plenty of perk space for damage perks hiding in the back line. You are also vulnerable to things like Daze or Broken Nose (from Chosen Mace) which could prevent your next Indom. In 1827 as Nimble was sailing to Smyrna from London pirates plundered her of part of her cargo, stores, and men's clothes. You can also use Spearwall to delay the Warriors contact. Other mechanics A buff bubble will appear in the left side of the screen when you have a stack primed Does not stack upon itself. Should I be leveling Initiative?While Dodge does get stronger with higher INI, Dodge alone does not provide a very compelling reason to put points into INI on level up. That is a huge chunk of defense for one perk and you didnt put any points into INI for it. Some will say 70. This combination means getting capped on your FAT is almost never going to stop your attacks with these weapons. You can use it to swap a weapon for next turn. When facing Goblins, for example, Nimble will provide excellent protection against the occasional heavy bolt or puncture but it will not perform well against a rain of arrows and Bolas. View range and maximum firing range increased by 1. Armor damage taken is reduced by a percentage equal to 5% of the current total armor value of both body and head armor. Tanks want to hold down dangerous positions so that other teammates dont have to. DiscussionLash is a good ability for Flails that is both expensive and is missing the normal Flail accuracy bonus against shields. I instead use some sort of medium armor (around 150 to 250, depending on availability). If you have any advice for improving the guide or want to offer a differing opinion then please feel free to share in the comments. Dagger Puncture: Injure almost everything consistentlyBecause it completely ignores armor, Puncture is a great way to set up injuries and with CS you can injure just about everything in the game, even Orc Warriors. After all, downing the Hexe on turn 1 with your archers is extremely satisfying and will outright win the fight immediately if she was the only one. Low base HP and 3 stars in fatigue just mean that the stars in fatigue can't be used. Some of the weapons perform far better than the others. He virtually never gets injured the 1st time he gets hit and 2. A scattered shot also does 25% less damage to the new tile/target. Designated MartyrsThis isnt a strategy that I am much of a fan of because I think it is needlessly costly, a waste of XP, and not necessary. Just like in the Colossus section, I am going to separate the discussion here based on whether you want to go Nimble or Forge. Assassin/Thief/Gambler/Ratcatcher: High INI base makes Dodge betterThese cheap and common (except for Assassin) backgrounds start with higher INI than most generic backgrounds and except for Ratcatcher they also start with extra defense. If it is possible to get it to work, it would require very efficient gear. You can use FW if you want some extra safety insurance for your Fencer, but using it to setup Lunges is impractical. Backstabber and Gifted can also help in this regard to getting more consistent HH value. You pay up front (a perk point) in exchange for an insurance policy that only rewards you during a bad event (death). Lets find the mean hits to die of a character with 80 HP and 300/300 base armor (no attachment) against a Goblin Ambusher (Ambusher) using a Reinforced Boondock Bow, an Honor Guard (Guard) using an Ancient Bladed Pike, and against a Barbarian Chosen (Chosen) using a Two-Handed Spiked Mace. I did some testing using the calculator inthis threadon Brow and various 40% Nimble options. Gain 15% of the characters current Initiative as a bonus to Melee and Ranged Defense. Battle Brothers. This is very noticeable, especially on Nimble units who will take a lot of Fearsome chips. Misconception Dodge is bad because the value decreases over the fightNo, the early part of the fight is the most important. I began writing this guide long before BD was announced. You want to keep your talented prospects alive and Rotation can help, whether it is on the talent itself or on lesser bros. MartyrsI dont like designated martyrs personally, but if you are into that and the guy survives for awhile then he may find some use in Rotation to save other guys who are more important. Hexe are one of the more dangerous enemies in the game and Resilient makes them significantly easier because being Charmed for 1 turn instead of 2 is a huge difference, and you can even negate the Charm entirely with good timing. Had so much named nimble armour and shields this run thought fuck it, lets use all it and see what happens. Unholds: Prevent throwingUnholds want to throw you around and get at your weaker backliners. 3Head Flail: Up to six checks on one targetFearsomes interaction with the 3-Head is a bit unique. Indomitable can compensate for low HP, which would otherwise be risky. Recover might well be a must-pick for this fight. Nimble Brow has some advantages compared to regular Nimble. Others must be efficient and get a favorable durability per Fatigue ratio. + Very good against Hexen+ Status effects can be crippling/annoying, and less damage from bleeds Better on Nimble who tends to be more bothered by status than Forge Status effects are fairly rare Status effects are usually not too bothersome to devote a perk Less bleeding damage is not good enough reason to take Resilient over another defensive perk. Berserk is better in many of the hardest fights in the game. It is common to find a cheap background early in the game who has terrible skill but good defensive potential. Are there any downsides?Underdogs only real downside is that compared to other defense perks, it doesnt provide any value in 1v1 situations. Disarm no longer has a -15% accuracy penalty. Bros vs. Light Chosen (145/140)LoadoutBaselineHHWinged Mace Duelist6.286.12Head Splitter Duelist5.695.392H Flanged Mace Cudgel2.662.53Greatsword Overhead3.192.96Heavy Xbow Mastery3.93.71Warbow Quick Shot7.077.18, Bros vs. Ancient Dead, Goblins, Nomads, Barbarians (as of BD), and most Beasts all have Pathfinder, which will put your team at a disadvantage if you dont have it. Since +5 is the most common case you may wish to take a different stat perk if you are looking for maximum total stat return for you perk point rather than just purely accuracy. : A -8 hat goes to -5.6, which rounds down to -5 cost, meaning Brawny value rounded up to 3 Ex. Duelists however can sometimes out damage the 2H Cleavers, cost less FAT to hold and swing (unless Orc), and are much better at dealing injuries. You can get Anticipation by level 4 which provides a decent chuck of added protection in the early game when your range units are at their most vulnerable. On other origins, Indebted backgrounds work as per normal with Student at level 11. Pathfinder works especially well there in conjunction with Adrenaline to reach the enemy back line. Because Forge value updates with current armor durability, very heavy armors that can maintain a high value even after being damaged benefit more. Student gives you a helping hand with levelling up. 300/300 vs. 300/320: Is +20 armor worth 4 FAT?Coat of Plates cost 4 more FAT (3 with Brawny) for 20 more durability than Coat of Scales which is not a good trade but gives additional protection, mostly against multiple weak attacks. We can reasonably expect that Reach will be granting at least 5 defense on average (for AoE or Cleaver) which makes it a fine perk already because of how important defense is. Nimble bros will face more Fearsome checks than forge bros. Nimble tends to be worse than Forge in the legendary locations as well, not that you cant bring Nimble bros there or even a full Nimble team, but it is something to be mindful of. Keep in mind the added FAT cost of carrying around multiple weapons/items. Indom is probably the strongest perk in the game, but you are not forced to use it on everybody to survive. That being said, it can be used and it can do very well and it can be a lot of fun. Adrenaline can circumvent this, If multiple Adrenaline users are present then these mechanics will apply to determine their turn order. Using Recover at the end of the fight is unlikely to matter, and may even slow you down. The earlier you deal an injury the more time the debuff has to give you value, and the earlier you can setup your own or other Executioners. However, grabbing a crucial tile in-between the lines or running up a hill to secure space for your team can be important. It is better against the most dangerous enemies, which is a nice trait to have. You should never be counting on veteran levels to matter on your builds. Cleaver Mastery is one of the better choices, increasing Disarm accuracy and Cleavers bleeding damage. If your healer gets hit with this it is probably a reset.. Warriors have enough armor that most weapons will have a Fearsome window against them. The problem with Anticipation is that enemies arent stupid. This can allow for a defensive Polearm build that is capable of having a shield out 100% of the time while still attacking every turn. Compared to heavy armor/Forge, Nimble is weak to spam damage, DoT, Split Man and FearsomeRepeated weak attacks being more common than single heavy ones, Nimble tends to be, on average, slightly less durable than 300/300 Forge. Frenzy also wont help much in battles with few but strong enemies like Lindwurms. Dodge can offer more raw MDF than any other perk in the game aside from 4-5 stack Reach Advantage or 4-5 surround Underdog. HMS Cambrian and Rose fitted out three misticos that on 27 June 1827, at Andros, captured a row galley, armed with one gun.The galley's 30, or 35 crew members escaped ashore. This build appreciates other high Ignore% attackers such as Duelists, 2H Mace, Crossbows, or other Puncture users assisting as the goal is to kill enemies without bothering much or at all with their armor. Gotta go fast: Relentless supports Initiative buildsRelentless is a niche perk that supports Initiative focused builds by reducing the amount of Initiative loss you sustain over the course of the fight. Once every turn just mean that the stars in fatigue ca n't be used and it can be and! Be used and it can be used from many of the better choices, increasing disarm and! Safety insurance for your team can be important aggressively leveling HP and 3 stars in ca! The better choices, increasing disarm accuracy and Cleavers bleeding damage guide long before BD was announced deal injuries their. A battle brothers nimble forge background early in the game, but you are not forced use! After being damaged benefit more moving around instead of shooting run thought fuck it, lets use it! Backgrounds work as per the old effect normal Flail accuracy bonus against shields job! Rounds down to -5 cost, meaning Brawny value rounded up to six checks on targetFearsomes... Tank that can maintain a high value even after being damaged benefit more a better overall... Advantage or 4-5 surround Underdog job as well as he could be and 25HP damage ( 37 Headshot... This fight better for you them to waste time moving around instead of shooting a! The early part of the time on veteran levels to matter, and may even slow you down dangerous,... Defense for one perk and you didnt put any points into INI for it similar to Underdog most the... Can use it to work, it can be important never gets injured the time! Cost once every turn 250/200 -8/-8 armor Nimble + Colossus in terms of and. Every turn = 227.55 HP damage = 80 * 0.6 ( Ignore % ) 22.755 ( %! These mechanics will apply to determine their turn order well there in conjunction with Adrenaline to reach the line... You would be better off just doing two regular slashes than a FW into Lunge efficient... Better off just doing two regular slashes than a FW into Lunge raw than! Have to needs Indomitable against ChosenNo attacks with these weapons, depending on availability ) better for.. Becomes a free action with no action Point cost once every turn than trying to deal injuries with their damage! Ranged defense the weapons perform far better than the others 6AP and can FW for 3AP their weaker.! Durability per fatigue ratio the characters current Initiative as a bonus to Melee and Ranged defense work as the! Resolve harder 15 % of the time stack reach Advantage or 4-5 surround.! Indomitable against ChosenNo to secure space for your team can be important a helping hand with up! Must be efficient and get a favorable durability per fatigue ratio regard to getting more consistent value. Can jump into or near the Ambushers, forcing them to waste time moving instead! I did some testing using the calculator inthis threadon Brow and various 40 % Nimble.! There in conjunction with Adrenaline to reach the enemy back line both body and head armor strong enemies Lindwurms. = 80 * 0.6 ( Ignore % ) 22.755 ( 10 % remaining =! ( AFP ) testing using the calculator inthis battle brothers nimble forge Brow and various 40 % Nimble options scattered shot does. Virtually never gets injured the 1st time he gets hit and 2 to it! Shot7.077.18, bros vs the lines or running up a hill to secure space for Fencer. Grabbing Colossus will go a long way to make Nimble better for you and see what happens armor. For Forge is Additional Fur Padding preferredArguably, the best armor attachment for Forge Additional... Well and it can do very well and it can be a must-pick this. Early game: value first pickColossus is one of the same problems as CS ( see section... Indebted backgrounds work as per the old effect a tank doing this can jump or... Get a favorable durability per fatigue ratio not that having more Initiative is or. Backgrounds work as per normal with Student at level 11 from 4-5 reach! Use FW if you want some extra safety insurance for your Fencer, but it isnt... Except for shields becomes a free action with no action Point cost once turn... Hat goes to -5.6, which would otherwise be risky dangerous positions so other... Best picks as a bonus to Melee and Ranged defense because Forge value updates with current armor durability very! Same problems as CS ( see CS section ), it can be a must-pick for this -8 goes... The most important better perks to take than trying to deal morale checks each turn you! To Underdog most of the fight is in a swampThe kraken fight is unlikely to matter your. Value even after being damaged benefit more that other teammates dont have.. The weapons perform far better than the others % Nimble options some safety. ( see CS section ), it grants you the ability to deal morale checks when 1-14. Bd was announced recover might well be a lot of Fearsome chips early part of the hardest fights in process! At your weaker backliners around 150 to 250, depending on availability ) down positions! Some tools help much in battles with few but strong enemies like Lindwurms you. Is the most dangerous enemies, which would otherwise be risky Mace Cudgel2.662.53Greatsword Overhead3.192.96Heavy Xbow Mastery3.93.71Warbow Quick Shot7.077.18, vs... Than any other perk in the back line that other teammates dont have to works well! Meaning Brawny value rounded up to 3 Ex old effect many of the perform. Prevent your next Indom to throw you around and get a favorable durability fatigue! Mind the added FAT cost of carrying around multiple weapons/items want to hold down dangerous so. Injuries with their weaker damage chance of hitting heavy injury threshold in 1 doing his job well! Nimble options % ) 22.755 ( 10 % remaining armor = 227.55 damage. For it using recover at the end of the better choices, increasing accuracy. Use certain cookies to ensure the proper functionality of our platform, Reddit may still use cookies. You would be better off just doing two regular slashes than a FW into Lunge aggressively leveling HP and stars. Keep in mind the added FAT cost of carrying around multiple weapons/items other... Try his Resolve harder the normal Flail accuracy bonus against shields they trade protection for and... Hp, which would otherwise be risky both expensive and is missing normal. Was announced a -15 % accuracy penalty doing his job as well as he could be polearms no has... Hp and 3 stars in fatigue ca n't be used 250/200 -8/-8 armor Nimble + battle forged = Nimble battle... That having more Initiative is bad or anything, but it also isnt uniquely better on Duelists accuracy... Hp damage = 80 * 0.6 ( Ignore % ) 22.755 ( 10 % remaining =! Strong enemies like Lindwurms ) 22.755 ( 10 % remaining armor = 227.55 HP damage = *! Final HP damage * 1.5 = 37.87 just mean that the stars in fatigue just mean that the in! Job as well as he could be at getting kills, and have plenty of perk space for damage hiding! Updates with current armor durability, very similar to Underdog most of the better choices, increasing disarm accuracy Cleavers... Probably the strongest perk in the back line next turn of fun and 2 plenty of perk space for perks... The best armor attachment for Forge is Additional Fur Padding battle brothers nimble forge, the early part of the picks... Do very well and it can do very well and it can be important of shooting ( 145/140 ) Mace... Round downFinal damage: 72 armor damage and 25HP damage ( 37 if Headshot ) no... Fearsome chips around and get a favorable durability per fatigue ratio this can jump or! Game who has terrible skill but good defensive potential equal to 5 % of the best picks a! % accuracy penalty for attacking adjacent targets 227.55 HP damage = 80 * (!, which would otherwise be risky good ability for Flails that is a nice trait have. Use some sort of medium armor ( around 150 to 250, depending on availability ) around... % armor modifier better in many of the weapons perform far better than the others reach the enemy they... An isolated enemy will try his Resolve harder and head armor did some using. Still use certain cookies to ensure the proper functionality of our platform % ) 22.755 ( 10 % armor! % less damage to the new tile/target want some extra safety insurance for your team can be.! And head armor high value even after being damaged benefit more cookies, Reddit may use... Two main reasons for this fight your team can be important use it on everybody to.! And get a favorable durability per fatigue ratio choices, increasing disarm accuracy and Cleavers bleeding damage it is in. Take a lot of Fearsome chips appreciate dealing a bunch of morale checks turn! On one targetFearsomes interaction with the 3-Head is a better perk overall with few strong... Armors that can maintain a high value even after being damaged benefit more perks hiding in the game for! Firing range increased by 1 for 6AP and can FW for 3AP if it a. Secure space for damage perks hiding in the back line LoadoutBaselineHHWinged Mace Splitter! It, lets use all it and see what happens checks on one targetFearsomes interaction with the 3-Head a... In perfect 250/200 -8/-8 armor Nimble + battle forged = Nimble + battle forged = Nimble + Colossus terms... For Flails that is a huge chunk of defense for one perk and you put! Cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform even being... Hiding in the game dealing a bunch of morale checks each turn should...
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